
The value of loot and contract payouts (both EXP and cash) will both increase as the difficulty increases, making a more difficult heist much more profitable than easier heists. These changes can range from subtle ones such as removal of passageways ( Watchdogs Day 1), to special map-specific spawns (the Big Diamond in Diamond Heist and Room 145 in Panic Room) or even rather drastic game-changing degrees like the increased chances of hack or equipment failure/success (Diamond Heist). In both games, unique map changes or events can either happen exclusively on the hardest settings (Overkill 145+ or Mayhem and above) or may occur at lower difficulties at much lower frequencies. (Note however, excluding Mayhem and above, the stealth portion of most heists in PAYDAY 2 will have very little changes as difficulty increases.) The contract prices and the price of Assets (including Pre-Planning Assets) will also increase. From some of the difficulties onward, stronger enemy types will replace weaker enemy types and become the standard spawn. The difficulty levels in order of increasing challenge are:Īs difficulty increases, the amount of enemies in police Assault Waves, the frequency of enemy spawn, their accuracy and damage will also increase.
